This section contains our publicly available development tools.
Unity does not support packages with git dependencies and this prevents you from hosting all your packages on Github. This tool is a temporary solution until Unity implementes this.
This section contains our publicly available C# and Unity3D libraries.
This is a simple dependency injection library with a small set of features. It is primarily developed to be used in conjunction with our other libraries. Its simple nature also makes it an easy point to start learning dependency injection.
This is an MVP (Model-View-Presenter) architectural pattern library. If you want to organize your projects with an architectural pattern and are looking for a library that is relatively simple and easy to learn, then this is for you.
This is an experimental graph library. Has a basic path finding implementation. Rectangle and hexagon graph child classes included to ease development of grid base games.
This is a minimal time library with scheduled callbacks. It supports callbacks on every frame or with time interval, auto callback removing after call count, and pause and resume for all or part of callbakcs.
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